I also downloaded the 'Loot Pinata' mod, which basically adds more loot, yay! And I downloaded a mod so you get rewarded for flawless missions. Anyhoo, my first 'playthrough', went horribly wrong. The Avatar countdown had like 2 squares left, and I hadn't figured out how to assault the first base, and my squad size was still 4. Because of XCOM 2 ending and the unification in Chimera Squad. A more defensive storyline rather than a guerilla warfare like the 2nd. Everyone's class tree layout to be like the Reapers, Templars, and Skirmishers. The horizontal one rather than vertical. Most mods already do that and it's pretty convenient. Oh, hello there. So, in an attempt to make the Workshop relevant in the lategame, this mod adds a button to the Workshop (NOT Proving Ground!) which allows you craft Weapon Mods and Personal Combat Sims. It also makes some use of Alloys and Elerium, which I always seem to be swimming in towards game end.
Long War Version:1.0Platform: PC Win 7(64 bit)
Mod: LW2,Gotcha,Evac all,Overwatch All/Others,Ignore Missing Content,Remove Missing Mods,Perfect Information,Additional Icons,Upgrade Reminder
Bug Description: It was a security breach mission in the first month of the game. I just finished a group with overwatch and two loots were drop. However I was unable to pick up both of the loot, some reload of the same save was able to pick up one but not both.
Repeat step:
1.Load Previous Turn
Xcom 2 Mods Steam
2.Move any soldier to the loot
Save in Dropbox:
https://www.dropbox.com/s/gwhnd7s39j55c ... 0move?dl=0
https://www.dropbox.com/s/j2kc8959fq03v ... ation?dl=0